Sunday, July 8, 2012

More effects learnt!

Today in class, we had learnt two more effects. Rain splashes and dust. Using particles system and apply a splash texture onto the splash on the ground and then using a new thing called sub emitters and collision to let the rain once hit the ground there's splashes. For the dust, we import a maya character with animation into unity and then apply particles system and editing the start lifetime, start speed, start size, rate, shape, max particles and add gravity and changing the simulation space to world.

Emitting Script
 Move script
 Dust.
I tried changing the color and applying a sand texture to the ground.

rain splashes

Now, we will be continuing with our games effects.!!

 I apply trail renderer to all the ingredients. and changing the time and the size.
 I apply this texture to the trails.

But, it look weird. So I think i will apply brown trails to patty, and yellow to cheese and so on. So that the trails will make sense.

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